March 16th, 2002

The Quark data file was not updated with the new
changes made to version 0.7.7.
Sorry but since I do not use Quark I did not want
to bother with it.
                                          -fjl


This is my "Expert" CS (Game Definition File)FGD
file for WorldCraft. I'm calling it the "Expert"
FGD as I've added a number of entities that are
difficult to use and/or not very "realistic"
for cs maps. The new entities are not for the
faint of heart nor the new HL/CS mapper. For
more information on entities, including
descriptions and sample maps, be sure and go to
the Valve Editing Resource Center
(AKA the VALVE-ERC) at
http://www.valve-erc.com/
Or direct link to the entities page here;
http://www.valve-erc.com/entities/

As of version 0.7.7 this "Expert" CS FGD now
includes a separate CS single player FGD file.
The purpose of this FGD file are for those
people wanting to create single player
training type maps. The entities on that file
allow for level transitions just like in the
training maps that come with Counter-Strike
retail. Plus it contains many other entities
that have some type of use on single player
maps but are not supported for multiplayer
maps.

The entities on that file are ""ONLY""
for single player, non-deathmatch maps.
Those entities WILL NOT WORK when playing
online multiplayer games. For those entities
to work, the map must be run through the
console or you can create your own shortcut.
"deathmatch" must be set to "0" and
"maxplayers" must be set to "1" otherwise
those entities will not take effect. The file
is named "cs-single_player.fgd" and MUST be
used alongside "halflife-cs_expert.fgd" to
allow the other common entities to be used.

Open thd FGD files with NotePad or Wordpad to
read the latest updates and additions. The
single player FGD file contains information on
how to properly use those rare entities.

-----------------------------------------------
DESCRIPTION
-----------------------------------------------
Some of these entities (the game entities in 
particular) actually have some usage in CS maps
to have team-specific things happen in a map,
and some are rather unrealistic, such as the
trigger_gravity and the env_funnel. But my
philosophy is that if it works in a CS map, 
it should be in the FGD. If a mapper can 
come up with a realistic map that uses low
gravity in an area, then let them do it :^)
For example, parachute jumps anyone?

Also, I've created a number of new sprites
for use in the 3D mode. Some are designed
to distinguish sprites that were previously
identical.  For example, before the light,
light_environment, and light_spot entities
all used the same light bulb sprite. I've
replaced the light_environment with a 'sun'
and the light_spot with a small 'spot light'.
It makes it very easy to tell them apart.

-----------------------------------------------
INSTALLATION
-----------------------------------------------
You can do a simple extraction of the items in
the zip file to your "Worldcraft" directory and
every file should fall into it's place.

If for some reason you do not know how to do
that, then extract the *.fgd files into the
"Worldcraft" folder. Then put all the sprite
files(*.spr) into Worldcraft's "sprites"
directory. Mainly;
Worldcraft\sprites\cs
This means you will have to create a sub-folder
in the sprites directory named "cs" and extract
all the *.spr files into that location. All
other files you can just leave behind.

Finally go into the WC Options... dialog and
change your FGD to the "Expert" FGD. You can
also add the single player FGD, but remember
that the entities in that file are not meant to
be used for online multiplayer maps.
-----------------------------------------------
CREDITS
-----------------------------------------------
This FGD was based on the original CS FGD by
the late N0TH1NG and is dedicated to him. His
work was based on the original HalfLife FGD
maintained by Autolycus/Valve.  

If you make any good changes or have any
suggestions, let me know!

fjl (fjl05@yahoo.com)
Tim Holt AKA Waldo (burkenholt@home.com)